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Solitaire
Game Descriptions
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Klondike is almost certainly the most famous
type of solitaire, but is probably not the most mentally challenging.
To give strategy a bigger role, this implementation has a
deck display option which will list the upcoming cards in
the deck (after the initial pass through it). This will enable
planning to obtain the optimal deck order in the subsequent
pass. Other options are available which alter the difficulty
of the game.
(Klondike Instructions)
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FreeCell has probably become at least the
second most popular type of solitaire since its inclusion
in Win95. Even though FreeCell requires considerable strategy,
winning is still quite common for experienced players. The
frequency of victory can be decreased (or increased), by setting
the game's options appropriately. The most notable variation
is in the number of free cells, which can range from one to
eight. (FreeCell
Instructions)
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Canfield is a classic variation of solitaire
which originated in an upstate New York casino in the 1890s.
Gamblers paid $50 per game and received back $5 for every
card they moved to the suit stacks. As you would expect, the
rules were designed so that players would remove, on average,
fewer than the ten cards needed to break even. Removing all
cards and attaining victory is quite rare, but can be made
somewhat more common by using easier options.
(Canfield Instructions)
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Golf is a fast-moving game which has nothing
to do with its title besides some of the terminology it uses.
The quick pace of Golf facilitates playing several games in
succession, with each game considered a "hole", and the total
number of cards remaining compared to "par". The objective
of Golf solitaire is to put all the cards in the layout in
a single pile instead of placing the deck in four suit stacks.
(Golf Instructions)
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Pyramid has the objective of eliminating
the entire deck by finding pairs of cards which total thirteen
(Kings are eliminated singly). At the start of the game, only
the cards in bottom row of the pyramid are available. The
other rows in the pyramid become accessible as the cards below
them are removed.
(Pyramid Instructions)
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Spider is a challenging (and time-consuming)
game using two decks which was supposedly the favorite solitaire
of FDR. While Spider has the usual objective of arranging
all suits in order, Spider does not provide a stack for each
suit to be assembled in. Instead, the suits must be ordered
in the building stacks and are then moved to a discard pile.
The game is won when all cards in both decks are in the discard
pile. Stacks in Spider can be built with any suit, but multiple
cards moved between stacks must all have the same suit. Several
non-standard options have been implemented to make the game
less daunting for beginners.
(Spider Instructions)
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Clock is an ideal game to play when you
do not want an exceptionally strenuous mental workout. The
game is entirely deterministic, meaning that there is only
one possible move that can be made at all stages of play.
If this is still too arduous, it is possible to make that
move (and finish the game) automatically.
(Clock Instructions)
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Calculation has the usual goal of arranging
the entire contents of the deck in four stacks of thirteen
cards, but the suits of the cards in these stacks is irrelevant.
Instead, the four stacks accept cards whose ranks differ by
a specified interval. Even though the computer calculates
the accepted sequences of cards, the game is still extremely
challenging.
(Calculation Instructions)
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Shamrocks has the most building stacks
(18) and the most generous building rules of any game on the
site. To counter these advantages, the stacks cannot accept
more than three cards and become unusable once all cards have
been removed.
(Shamrocks Instructions)
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Scorpion allows cards other than kings
can be moved to only one location, but the game is less mechanical
and more challenging than it would appear. The Scorpion layout
has two areas which represent the body and tail of a scorpion.
When an impasse is reached, the stack representing the "tail"
of the scorpion is moved to the building stacks. This will
hopefully end the deadlock.
(Scorpion Instructions)
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King Albert is named after the Belgian
monarch during World War I and is another "FreeCell without
free cells" variation. It is necessary to obtain a free space
by removing all cards from a stack. To facilitate creation
of empty spaces, seven cards are available (representing King
Albert's reserve army) which can be moved to a building stack
when the time is opportune.
(King Albert Instructions)
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Yukon begins with the same layout as Klondike,
but the remaining 24 cards are placed face up on the stacks
instead of being cycled through 3 cards at a time. Yukon has
the most liberal card moving rules of any game on this site.
Not only can an unlimited number of cards be moved at a time,
the transferred cards do not even need to be in order.
(Yukon Instructions)
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Beleaguered Castle has the the objective
of eroding away the contents of the "wall" stacks by placing
their contents in the suit stacks in the middle. Despite the
different layout, Beleagured Castle can be viewed as "Free
Cell without free cells." To compensate (partially) for this
lack, stacks do not need to have alternating colors and the
aces are removed before the start of the game.
(Beleaguered Castle Instructions)
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Flower Garden has a layout consisting of
six columns which represent the "garden". The 16 cards outside
the garden compose the "bouquet" and are used to build the
columns as needed.
(Flower Garden Instructions)
Games
and wording on this page Copyright © 1999-2000 Andrew
Pipkin
Games
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